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Friday, March 19, 2010

On Conveying An Atmosphere Of Despair

For Velociraptor Job Interview Simulator Pro's first set of offices, we're trying to convey the feeling of working a soul-destroyingly low-level office job. These offices (and related areas) are actually subterranean, and we're trying to make them as depressing as possible. Compare these screenshots to those in older posts. Is it more depressing? Is it depressing enough? We need your input!

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Also - and this isn't really up for discussion - these are some damned attractive cardboard boxes.

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Sunday, March 7, 2010

Preliminary Conversation System Video

Hey, guy who commented lamenting the lack of a video in the last post. Here's a video! Don't say I never give you anything.

Here's a video that illustrates the fact that our raptor is able to have conversations, which are easily creatable in Kismet. We regret that, in this video:

  • Our raptor is naked
  • Our interviewer does not animate
  • Facial animation has not yet been implemented
  • Choosing a dialogue option causes a loud, unpleasant noise

It is important to note that this is not to be the actual voice of the velociraptor, nor of the interviewer. These guys aren't voice actors! Still, I must credit them. The velociraptor in this video is voiced by a man named Henry Nourse. The other is myself.


Thursday, February 25, 2010

Adaptation: Source mapping -> UE3 mapping

Hey folks!


I've been out of contact with the rest of the team (and with this blog) for a while as I've been without internet access, but in the meantime I have been doing stuff.

Unlike on Source, most mapping in Unreal Engine 3 is done with placement of static meshes, even for stuff like walls. That gets you a lot more detail but to someone who's used to an engine like Source it can be a bit off-putting - suddenly you have to be familiar with a modelling application like Maya or Max or XSI just to make stuff that's pretty, whereas Source's BSP stuff is robust enough to make some very pretty stuff without resorting to meshes. Just different ways of doing things, basically - both systems turn out to be pretty great, but the emphasis is on different skills. Anyway, I've been doing some 
adapting. Matt Pierson, epic modeller, has been making some sweet Maya tutorial videos and I've been working that out. So now, the walls are more detailed.

I always thought it would be a pain in the arse to work this way, but once you have some models it turns out to be much faster to lay maps out this way. So we go from what you see in previous posts (flat walls) to slightly more detailed stuff like this (I'm no crazy-amazing modeller, mind you).







It's all very fascinating and I hope to improve at it significantly in the near future. I hope this post has been in some way informative!


-Joe

Wednesday, January 13, 2010

This Image Of Our Velociraptor Pleases Me

If you let it, it may please you too.


Friday, January 8, 2010

Ooh, My Soul

I'm hoping we don't eventually find ourselves being sued for using other people's music in our Youtube videos. Probably the worst that'll happen is Youtube removes the audio. This latest video, showcasing a raptor running around in third-person, uses The Beatles - Ooh, My Soul. I think that's a cover.



Although this camera setup is entirely temporary, you can see that our raptor is able not only to walk, but to run. He also gets impatient sometimes and shakes himself around a bit. Do not be fooled by his adorable appearance - he is a fearsome beast, and should be treated with the utmost respect.

In other news, here's a wall-hanging submission by Mitch (see previous post to submit your own).


Monday, December 21, 2009

Make a Poster for VJISP!

Denizens of the internet are invited to create a poster to be hung on a wall in Velociraptor Job Interview Simulator Pro.




Make your own picture-hanging-on-a-wall!







  1. Download the .PSD, or, if you don't have Photoshop, the .PDN (Paint .NET format).
  2. Edit it to your liking (only original content, please). Here is an example.
  3. Submit it to us as a 24-bit .TGA file (email it to impromptugames@gmail.com)
  4. ???
  5. Success!

The UV has been kept simple, so that even a monkey could do it!


Disclaimer: In submitting your work you agree that we can use it without ever giving you any money for it.

Go nuts!




Wednesday, December 16, 2009

Animations and Conversations

I'm adopting an Update This Page Whenever Anything Tangible Occurs policy. To this end, a post.

Whenever Benson gets some new animations churned out I am rendered physically incapable of refraining from making a video of them and posting it on Youtube. To this end, here is the Velociraptor breaking down a door in order to funk. Actual funk may or may not be present in the eventual videogame.



We've also been workin' on implementing job interviews, here's an example of four questions with three answers each.